Tag: code

  • How to Add an External Library to Your Godot 4.2 C# Project

    You have a game you are developing using Godot, and there is some functionality isn’t included in the […]

  • Defining the Problem before the Solution

    Before you create a solution, you need to understand the problem. It sounds obvious enough, yet I see developers (including myself) getting into the code and design phase before they really understand the problem they are trying to fix. These are the steps I take a properly understand a problem I am trying to solve,…

  • Highlight Reel for 2022

    When a new year arrives, it is a great opportunity to take a moment to reflect on where you started at the beginning of the year, and where you ended. When I look back on 2022, I noticed events reflected in my GitHub contribution graph that highlight some common cycles in my own behaviour. I…